With Eighton out of the way, it’s onto Talon Company, Reilly’s Rangers, and the Regulators. While I will talk about karma later, let me say this right now: it sucks. At least as it’s currently set up. Having mercs spawn to attack you just because you’ve got positive or negative karma is beyond ridiculous in a post-apoc world like this, so I’ll be axing that as a concept straight away.
Instead, we’ll be using a New Vegas style of system where annoying the wrong factions will lead to murder squads coming after you. Technically this is what the Talon mercs are, they always have a note on them indicating someone is unhappy with you, but since factions aren’t a thing it’s instead tied to karma (and to the bomb disarming quest, but that doesn’t exist any more in my world).
In any case, we’ll start with Talon since I already mentioned them in Tenpenny’s part. The general idea behind these guys is that they’re Tenpenny’s muscle and engage in various mercenary activities for money, some of which goes into Tenpenny’s coffers, and they also keep the plebs in line around the tower itself. (more…)