Super Mutants! Regardless of how little sense this faction makes in Fallout 3, they remain the primary antagonistic force in the game for a considerable period until the Enclave shows up. Let’s see how they might be improved and fixed. My first thought was to remove the dumb second generation Vault 87 mutants entirely. But then I decided there is possibly a better way.
Instead, what I’m thinking is this: Marcus originally set out with a large number (comparatively, given there aren’t many left) of fellow mutants in order to find a place to call home. Because we now have our own version of the Silk Road, we can say they travelled with the merchant caravans, providing some additional muscle and protection until they decide to put down roots somewhere.
However, over time a secondary faction arose among the mutants that didn’t feel like sticking around the west coast region. While some mutants integrated into society, the new faction decided it wanted to leave this area behind and make a new life far to the east. (Note, Harold also goes along on this particular journey.)
Eventually, this second faction split entirely and made their way east, continuing on with the caravans. Marcus, the Nightkin, and the other mutants with him settled down at what would become known as Jacobstown, thus neatly tying into the later plot/location in New Vegas. (more…)