Let’s kick off by having a good ol’ moan about Megaton. I’ll also be adding a section on Canterbury Commons for reasons that will become clear as we go along. So… good old Megaton. I actually like this place as a general concept—leaving aside the silly unexploded bomb aspect.
It’s an interesting setting with potential, and pretty unusual in that it’s a new town built from scratch rather than based out of an existing structure or location. A crater with defensible walls is good… but you’re likely to have issues with flooding if you’ve thought at all about the level of precipitation in the DC region. That could be turned to your advantage by piping it to your water purifier, though, making a problematic situation beneficial.
However, this settlement’s success is also contingent on having some means of producing food, which Megaton doesn’t beyond scavenging. They’d starve within a week, tops. With a large enough crater this could be mitigated by either planting crops or having planters and things up on wooden gantries.
If you’re going to go to the trouble of pulling apart several old pre-war planes, building them into a settlement in a crater, going that little bit further to add infrastructure for food production makes sense… assuming you don’t want to die in the first week. (more…)